## The Grand Army of the Republic

## Pre-Made Kits

Requisitioning equipment before each mission, carefully planning a characterâ€™s load-out to fit within his budget, can be an enjoyable part of a campaign. Or it can just be tedious. For players not wanting to focus on itemizing each purchase, particularly with high Requisition budgets, equipment kits present an easy-to-use alternative.

Each kit comes with a theme or purpose, from the mundane infantryman, to the most specialized combat roll. Characters with high equipment budgets may be able to afford multiple packages, such as a basic infantryman package with one or more additional, role-specific packages.

These load-outs are not set in stone. Characters can add to or subtract from them, as much as their equipment budgets allow.

500-CREDIT KITS

**Basic Infantry:** Laminate Armor (0), Blaster Rifle (0), Holdout Blaster (200), Frag Grenades x3 (50 each), Comlink (25), Respirator (25), Utility Belt (25), Extra Reloads for Blaster Rifle (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 500, Encumbrance: 8 (After a one-point reduction for a utility belt.)

**Specialist (Melee):** Laminate Armor (0), Blaster Pistol (400), Vibrosword (750), Suppression Shield (100), Comlink (25), Respirator (25), Extra Reloads for Blaster Pistol (25), Stimpacks x2 (25 each), Field Ration Packs x5 (5 each). Cost: 500 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 8

**Immune (Officer):** Laminate Armor (0), Heavy Blaster Pistol (700), Frag Grenades x4 (50 each), Scanner Goggles (150), Comlink (Long Range) (200), Respirator (25), Utility Belt (25), Extra Reloads for Heavy Blaster Pistol (25), Stimpack (25), Military Field Manuals (25), Field Ration Packs x5 (5 each). Cost: 500, Encumbrance: 8 (After a one-point reduction for a utility belt.)

**Immune (Corpsman):** Laminate Armor (0), Blaster Carbine (800), Comlink (25), Hand Scanner (Medisensor) (100), Respirator (25), Extra Reloads for Blaster Carbine (25), Medpac (400), Field Ration Packs x5 (5 each). Cost: 500 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 5

1,500 CREDIT KITS

**Regular Infantry:** Laminate Armor (0), Blaster Rifle (0), Blaster Pistol (400), Frag Grenades x3 (50 each), Hand Scanner (Life Signs Sensor) (100), Scanner Goggles (150), Comlink (25), Adverse Environmental Gear (500), Utility Belt (25), Extra Reloads for Blaster Rifle (25), Extra Reloads for Blaster Pistol (25), Stimpacks x3 (25 each), Field Ration Packs x5 (5 each). Cost: 1,500, Encumbrance: 8 (After a one-point reduction for a utility belt.)

**Specialist (Heavy):** Laminate Armor (0), Heavy Blaster Rifle (1,500), Light Blaster Pistol (300), Frag Grenades x5 (50 each), Scanner Goggles (150), Comlink (25), Respirator (25), Backpack (50), Extra Reloads for Heavy Blaster Rifle (25), Extra Reloads for Light Blaster Pistol (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 1,500, Encumbrance: 8 (After a four-point reduction for a backpack.)

**Specialist (Flamer):** Laminate Armor (0), Flame Projector (1,000), Heavy Blaster Pistol (700), Comlink (25), Adverse Environmental Gear (500), Utility Belt (25), Extra Reloads for Flame Projector (25), Extra Reloads for Heavy Blaster Pistol (25), Stimpacks x3 (25 each), Field Ration Packs x5 (5 each). Cost: 1,500, Encumbrance: 8 (After a one-point reduction for a utility belt.)

**Specialist (Grenadier):** Laminate Armor (0), Heavy Blaster Pistol (700), Grenade Launcher (500), Launcher Grenades x12 (50 each), Armor Piercing Grenades x4 (100 each), Comlink (25), Respirator (25), Utility Belt (25), Extra Reloads for Heavy Blaster Pistol (25), Stimpacks x3 (25 each), Field Ration Packs x5 (5 each). Cost: 1,500 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 8 (After a one-point reduction for a utility belt.)

**Immune (Engineer):** Laminate Armor (0), Blaster Carbine (800), Ionization Blaster (250), Comlink (25), Adverse Environmental Gear (500), Backpack (50), Extra Reloads for Blaster Carbine (25), Extra Reloads for Ionization Blaster (25), Tool Kit (350), Fusion Lantern (150), Restraining Bolts x5 (35 each), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 1,500 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 8 (After a four-point reduction for a backpack.)

3,000-CREDIT KITS

**Advanced Infantry:** Laminate Armor (0), Blaster Rifle (0), Heavy Blaster Pistol (700), Vibroknife (250), Frag Grenades x4 (50 each), General Purpose Scanner (500), Scanner Goggles (150), Comlink (25), Adverse Environmental Gear (500), Backpack (50), Utility Belt (25), Forearm Grip for Blaster Rifle (250), Telescopic Optical Sight for Blaster Rifle (250), Extra Reloads for Blaster Rifle (25), Extra Reloads for Heavy Blaster Pistol (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 3,000, Encumbrance: 8 (After a one-point reduction for a utility belt and a four-point reduction for a backpack.)

**Specialist (Gunner):** Laminate Armor (0), Rotary Blaster Cannon (2,750), Blaster Pistol (400), Comlink (25), Adverse Environmental Gear (500), Weapon Sling for Rotary Blaster Cannon (100), Extra Reloads for Rotary Blaster Cannon (25), Extra Reloads for Blaster Pistol (25), Stimpack x2 (25 each), Field Ration Packs x5 (5 each). Cost: 3,000, Encumbrance: 8

**Specialist (Rocket):** Laminate Armor (0), Rocket Tube (2,000), Heavy Blaster Pistol (700), Comlink (25), Respirator (25), Backpack (50), Utility Belt (25), Rockets x5 (200 each), Extra Reloads for Heavy Blaster Pistol (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 3,000 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 7 (After a one-point reduction for a utility belt and a four-point reduction for a backpack.)

**Specialist (Tactical):** Laminate Armor (0), Small Repeating Blaster (1,250), Light Blaster Pistol (300), Stun Grenades x3 (75 each), Comlink (25), Scanner Goggles (150), Respirator (25), Backpack (50), Utility Belt (25), Com Scrambler (400), Electronic Lock Breaker (1,000), Climbing Gear (50), Binders x3 (25 each), Forearm Grip for Small Repeating Blaster (250), Extra Reloads for Small Repeating Blaster (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 3,000 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 8 (after a one-point reduction for a utility belt and a four-point reduction for a backpack.)

**Immune (Coms Director):** Laminate Armor (0), Blaster Carbine (800), Comlink (Long Range) (200), Com Scrambler (1,000), Coms Jammer (400), General Purpose Scanner (500), Adverse Environmental Gear (500), Load Bearing Gear (100), Backpack (50), Utility Belt (25), Telescopic Optical Sight for Blaster Carbine (250), Extra Reloads for Blaster Carbine (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 3,000 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 8 (After a four-point reduction for a backpack, a three-point reduction for load bearing gear, and a one-point reduction for a utility belt.)

**Immune (Slicer):** Laminate Armor (0), Blaster Carbine (800), Comlink (25), Holo-Messenger (250), Scanner Goggles (150), Datapad (75), General Purpose Scanner (500), Slicer Gear (500), BlackOps Data Breaker (1,000), Adverse Environmental Gear (500), Utility Belt (25), Extra Reloads for Blaster Carbine (25), Stimpack (25), Field Ration Packs x5 (5 each). Cost: 3,000 (after 900 trade-in credit for Blaster Rifle), Encumbrance: 8 (after a one-point reduction for a utility belt.)