The Grand Army of the Republic
The Grand Army of the Republic
“Like fire across the galaxy, the Clone Wars spread. In league with the wicked Count Dooku, more and more planets slip. Against this threat, upon the Jedi Knights falls the duty, to lead the newly-formed Army of the Republic.” ―Grand Master Yoda
The Clone Wars polarize the galaxy, from Coruscant to Geonosis. The Separatists’ movement to create a government apart from the Republic spirals out of control and into a full-scale galactic conflict. Villains rise to prominence, heroes fall in battle, and the galaxy teeters on the edge of total chaos. War has come to the galaxy far, far away, and the actions of a small group of heroes can sometimes tip the balance of power between the Galactic Republic and the Confederacy of Independent Systems.
This campaign takes place against the backdrop of the Clone Wars, a devastating galactic conflict stretching from the Deep Core to the fringes of the Outer Rim. Everywhere the heroes go, they are confronted with the realities of galactic war. Nearly every world has a Republic or Separatist presence, and even remote planets are drawn into the conflict.
But for the farthest reaches of the Unknown Regions, no planet in the galaxy offers escape from the Clone Wars. Previously peaceful planets are swept up in increased militarization, and worlds that have been free of conflict for centuries are now the site of devastating clashes. Neither is any major organization safe from the war; corporations, criminal empires, and mercenary armies all struggle to find a way to survive the expanding conflict, and turn a profit at the same time.
The Old Republic’s defenders of peace and justice—the Jedi Knights—are stretched beyond their capabilities as leaders. With even newly-knighted Jedi being placed at the heads of entire armies, the Jedi are simultaneously more prominent in the galaxy and yet on the brink of extinction. Many worlds see a greater Jedi presence than they have known in millennia, yet the Jedi themselves fall one by one on the field of battle. Meanwhile, the Confederacy recruits more villainous members; as the Jedi go into decline, even more sinister foes are on the rise.
BROTHERS IN ARMS
The Grand Army of the Republic is an adaptation of Fantasy Flight’s Age of Rebellion. It is set in the second year of the Clone Wars. The players portray a small group of clone troopers in the service of a young Jedi Commander. The campaign seeks to expose the struggles, internal and external, of ordinary soldiers tasked with extraordinary duties.
Clones know nothing but war. They were made to be perfect soldiers, their seed DNA taken from a bounty hunter of exceptional capability. As cloning technology is refined, it takes less and less time to produce these soldiers. Their growth and training become more and more accelerated as the Clone Wars enter their second year, and refinements in flash memory imprinting help to create seasoned, loyal soldiers right out of the box. These clones come from a set produced in a secret manufacturing project designed to facilitate the eventual rise of a Sith Lord to the throne of a new Galactic Empire. But for the nonce, to the Republic, all such clones are nothing short of a miraculous salvation, a serendipitous antidote to the cruel and greedy forces of the Separatists.
A clone trooper’s only desire is to fight for the Republic, and perhaps to die a glorious death in battle. Or so their creators would like the Republic to believe. In truth, clones have very complex psyches. Although they have strong impulses to serve the Republic, many clones feel natural desires and interests that have nothing to do with their training. Clones also struggle with the overwhelming homogeneity of their brothers in arms. Commonality on such a scale can be soul crushing, while the drive to distinguish oneself can subtly weaken the clone’s discipline. On top of this, a clone’s natural and artificial psyches occasionally come into conflict with one another, struggling for dominance. Under these burdens, the veneer of the perfect soldier can sometimes slip.